Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Anonymous's avatar
Anonymous
5 years ago

Oculus Controllers not working [Solved]

I'm currently making a project using Unity on a Oculus Quest and I seem to be having problems with the controller inputs. I tried using the OVRInput.GetDown(OVRInput.Button.Three) as per Unity documentation and there seems to be a bug when I use the X and A inputs. Once the X and A Inputs are coded the Y and B inputs seem to be disregarded. I tried using different work around like messing around with the Android Manifest and still doesn't work. Is there any other work arounds with this? Thanks 

Unity Version 2019 2.7f2
Oculus Plugin: 1.38

1 Reply

Replies have been turned off for this discussion
  • Anonymous's avatar
    Anonymous
    Nevermind, I got mine working by copying the Android manifest file from the editor ""C: \ Program Files \ Unity \ Hub \ Editor \ (or the version you use) 2019.1.12f1 \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Apk" to Assets / plugins / Android and added
    </application>
      <uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" />
      <uses-feature android:glEsVersion="0x00030001" />
    </manifest>

    I think my main problem before was I copied it feom the oculus package and it was under a different name.