Forum Discussion
Anonymous
5 years agoOculus Controllers not working [Solved]
I'm currently making a project using Unity on a Oculus Quest and I seem to be having problems with the controller inputs. I tried using the OVRInput.GetDown(OVRInput.Button.Three) as per Unity documentation and there seems to be a bug when I use the X and A inputs. Once the X and A Inputs are coded the Y and B inputs seem to be disregarded. I tried using different work around like messing around with the Android Manifest and still doesn't work. Is there any other work arounds with this? Thanks
Unity Version 2019 2.7f2
Oculus Plugin: 1.38
Unity Version 2019 2.7f2
Oculus Plugin: 1.38
1 Reply
Replies have been turned off for this discussion
- AnonymousNevermind, I got mine working by copying the Android manifest file from the editor ""C: \ Program Files \ Unity \ Hub \ Editor \ (or the version you use) 2019.1.12f1 \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Apk" to Assets / plugins / Android and added</application><uses-feature android:name="android.hardware.vr.headtracking" android:required="true" android:version="1" /><uses-feature android:glEsVersion="0x00030001" /></manifest>
I think my main problem before was I copied it feom the oculus package and it was under a different name.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 days ago