Forum Discussion
AaronCrowan
7 years agoHonored Guest
Oculus Go + Network
Hi Everyone,
I'm working on a server-client application. There is one server on LAN with multiple clients. The server is a Windows based PC, the clients are Oculus Go-s.
The functionality is not so complex, the server sends commands, the clients execute them. Besides this the clients send status updates to the server (their battery level and some info about the content's current state).
I would have some questions about this scenario:
- When the user removes the Oculus Go headset, it goes to sleep mode after a short time and the connection seems lost. Is that possible to keep the connection alive and send the status updates, even if no one wears the headset?
- If so, what is the best way to do it? (code sample or any advice would be much appreciated)
- UNet, Platform SDK or other networking solution you would recommend to build this scenario?
- What is the best practice to connect automatically to the server on the LAN (and reconnect automatically if necessary) if the server's IP address is static and known?
Thanks in advance.
I'm working on a server-client application. There is one server on LAN with multiple clients. The server is a Windows based PC, the clients are Oculus Go-s.
The functionality is not so complex, the server sends commands, the clients execute them. Besides this the clients send status updates to the server (their battery level and some info about the content's current state).
I would have some questions about this scenario:
- When the user removes the Oculus Go headset, it goes to sleep mode after a short time and the connection seems lost. Is that possible to keep the connection alive and send the status updates, even if no one wears the headset?
- If so, what is the best way to do it? (code sample or any advice would be much appreciated)
- UNet, Platform SDK or other networking solution you would recommend to build this scenario?
- What is the best practice to connect automatically to the server on the LAN (and reconnect automatically if necessary) if the server's IP address is static and known?
Thanks in advance.
1 Reply
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- NuttyLordHonored GuestPersonally i have only used Photon and Platform sdk for multiplayer experiences. Keeping the headset awake without a user in it is something i havent found a way to do and i dont know if its possible.
To have your local server send commands i would advise going for Photon or UNet as platform sdk is an oculus server based utility. Photon can allow users to connect in a "room" of sorts but if you are looking for a way to have lip sync and avatars platform sdk has some examples serialising "avatar" packets that you would need to re-write into your application.
Thats as much as i can help, hope it is helpful.
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