Forum Discussion
julschau
7 years agoHonored Guest
Oculus GO 72hz only working after pausing game SOLVED!
Hey everyone, I am running into a problem using the 72hz mode.
I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked.
But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app.
Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds.
I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store.
Any help is appreciated,
Julian
I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked.
But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app.
Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds.
I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store.
Any help is appreciated,
Julian
4 Replies
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- FguillotineProtegeI'm having the same issue on Unity after last Oculus Go update (3.60 version). I opened a ticket to dev support, waiting for answer yet.
- PAaltoExpert ProtegeYep, same problem here, noticed it just yesterday.
- julschauHonored GuestHey, for me the problem seems to have gone away. There must have been a system Update for the Go because my Menu UI looks different today i think :) at least the Unknown Sources Window has larger spacing between APKs. Now the game starts with 72hz enabled without having to pause first.
Was it the same for you guys? - mouse_bearRetired SupportHey everyone, thanks for your patience with this. This has been fixed in a recent firmware update. If you're still experiencing this issue, please submit at ticket at https://developer.oculus.com/contact with the firmware version number of your Oculus Go and we'll take a look at it.
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