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julschau's avatar
julschau
Honored Guest
7 years ago

Oculus GO 72hz only working after pausing game SOLVED!

Hey everyone, I am running into a problem using the 72hz mode.

I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked.

But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app.

Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds.

I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store.

Any help is appreciated,
Julian

4 Replies

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  • I'm having the same issue on Unity after last Oculus Go update (3.60 version). I opened a ticket to dev support, waiting for answer yet.
  • PAalto's avatar
    PAalto
    Expert Protege
    Yep, same problem here, noticed it just yesterday.
  • julschau's avatar
    julschau
    Honored Guest
    Hey, for me the problem seems to have gone away. There must have been a system Update for the Go because my Menu UI looks different today i think :) at least the Unknown Sources Window has larger spacing between APKs. Now the game starts with 72hz enabled without having to pause first.

    Was it the same for you guys?
  • mouse_bear's avatar
    mouse_bear
    Retired Support
    Hey everyone, thanks for your patience with this. This has been fixed in a recent firmware update. If you're still experiencing this issue, please submit at ticket at https://developer.oculus.com/contact with the firmware version number of your Oculus Go and we'll take a look at it.