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Anonymous
7 years agoOculus go controller misaligned
Hi All,
I'm struggling with the Oculus go controller alignment in Unity.
When using the Oculus utilities for Unity (link) the gear VR controller test is perfectly aligned the way i would like it.
Then, for my app, i would like to use the teleport system included in the framework package for unity 5 (link). So I open teleport avatar in locomotion2. When running this example the Oculus Go controller is visible with teleport lines and working, but it floats 2 meter or something above my head.
I just can't figure out how to move that thing. Any help?
Thanks,
Patrick
Maybe useful info:
Macbook, oculus 1.22 version, 1.27 also didn't work.
I'm struggling with the Oculus go controller alignment in Unity.
When using the Oculus utilities for Unity (link) the gear VR controller test is perfectly aligned the way i would like it.
Then, for my app, i would like to use the teleport system included in the framework package for unity 5 (link). So I open teleport avatar in locomotion2. When running this example the Oculus Go controller is visible with teleport lines and working, but it floats 2 meter or something above my head.
I just can't figure out how to move that thing. Any help?
Thanks,
Patrick
Maybe useful info:
Macbook, oculus 1.22 version, 1.27 also didn't work.
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- BigDaddioProtegeI have only had this issue with VRTK, are you using VRTK?
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