Forum Discussion
Valtiel_
6 years agoExplorer
Oculus Integration 1.39 Only one controller active at a time
Since the update, my biggest problem is that while I could manipulate the 2 controllers simultaneously back then, now, only one of them is tracked at a time, the tracking switch between each controller when I press any button and the other is reset at Vector3.zero local position & Quaternion.identity. I get the controller position values from
OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch)andOVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch)Of course these two lines returned the right position value back then but now only one of them return a tracked value at a time while the other one seems "disabled".3 Replies
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- theslidefactor1ExplorerWas having this exact same issue on Oculus Quest, Unity 2018.4 LTS, but following this seemed to help: https://forums.oculusvr.com/developer/discussion/79152/project-issues-with-latest-firmware-integration-update#latest
Also, make sure on your OVRManager Script your target device is set to Quest instead of Go.
However, now my app doesn't auto start on the Quest once it's built anymore. I fixed that with this solution: https://forums.oculusvr.com/developer/discussion/48645/oculussampleframeworkproject-1-5-1-wont-launch - theslidefactor1ExplorerWas having this exact same issue on Oculus Quest, Unity 2018.4 LTS, but following this seemed to help: https://forums.oculusvr.com/developer/discussion/79152/project-issues-with-latest-firmware-integration-update#latest
However, now my app doesn't auto start on the Quest once it's built, but if that happens you should be able to get on the oculus and start it through the Unknown Sources. Hopefully that he - theslidefactor1ExplorerWas having this exact same issue on Oculus Quest, Unity 2018.4 LTS, but following this seemed to help: https://forums.oculusvr.com/developer/discussion/79152/project-issues-with-latest-firmware-integration-update#latest
However, now my app doesn't auto start on the Quest once it's built, but if that happens you should be able to get on the oculus and start it through the Unknown Sources. Hopefully that helps.
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