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joweb42's avatar
joweb42
Explorer
2 years ago

Oculus Integration is Deprecated !!!! what is the alternative

Hello, I have a question about the Oculus integration from the asset store. It has recently been referred to as Deprecated.
I have many Toturials here that require adding this Oculus integration as one of the steps.
hat should I use as an alternative here?
Thanks for every tip
Jo
 

6 Replies

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  • Hey. It looks like it was deprecated in favour of the explicit [all-in-one SDK](https://assetstore.unity.com/packages/tools/integration/meta-xr-all-in-one-sdk-269657). You can read more about them [here](https://developer.oculus.com/documentation/unity/unity-package-manager/).

    I've just started my journey in Unity Quest 3 Development, and the fact the Oculus tooling is deprecated means what you see on tutorials for Oculus will be different than these brand-new SDKs. My recommendation is that just because something is deprecated doesn't mean you can no longer use it, so you may be better off using it anyway and following the wealth of tutorials online until we get more guidance in the next few weeks.

  • I wanted to just add a little bit to kelv1nh's post and state that Meta XR generally contains everything we originally used in Oculus Integration kit. You will need to download some of the samples to get some of the prefabs that integration kit came with though. Generally the content is all the same, in fact I legitimately just removed the Oculus Integration asset and imported the Meta XR asset and didnt really need to change all that much in the process.

    • systemx17's avatar
      systemx17
      Honored Guest

      Do you know where to find the samples for the all in one? I couldn’t see anything directly on the asset store for the All In One.

      • nickrocky213's avatar
        nickrocky213
        Start Partner

        Depends on the sample you are looking for, All-in-One doesn't have samples persay, but all of the modules that make up the all-in-one package do. You can find a list of those here: https://assetstore.unity.com/publishers/25353.

        I highly recommend getting the Meta XR Interaction SDK OVR Samples as a lot of that is missing in the all in one but was present in the integration kit iirc.

  • OK I'll take a look at it. 
    It's true that it's better for me to implement the older tutorials
    with the integration kit and then tackle new projects with the new all in one SDK.
    Thanks for the help.
     
  • yes, that's right, good question about the samples. I'm looking for the TrackedKeyboard from the VR directory. 
    Does anyone know where this is now?