Forum Discussion
SirWilliamT
6 years agoHonored Guest
Oculus Integration v14 OVRPlugin Bones not positioned correctly
First I find it is weird that there is a Hand_Pinky0 value in OVRPlugin.BoneId for the metacarpal bone where the index, middle, and ring fingers do not have a value at all for metacarpal bones. Why is that? What is the value of having Hand_Pinky0 at all really?
I also noticed that the bone positions for the pinky are way too close to the ring finger and do not align at all with the OVRHand mesh. The same goes for the thumb. The index, middle, and ring fingers used to align perfectly in the Oculus Integration v13, but now are slightly too long. The tips are about a centimeter beyond the actual tip of the hand! Is this a known issue? When I was using the Nimble SDK (early hand tracking API) the hand positions were perfect. Now I have moved over to the OVRPlugin it seems all wrong.
I also noticed that the bone positions for the pinky are way too close to the ring finger and do not align at all with the OVRHand mesh. The same goes for the thumb. The index, middle, and ring fingers used to align perfectly in the Oculus Integration v13, but now are slightly too long. The tips are about a centimeter beyond the actual tip of the hand! Is this a known issue? When I was using the Nimble SDK (early hand tracking API) the hand positions were perfect. Now I have moved over to the OVRPlugin it seems all wrong.
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