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jelmer_s2
7 years agoProtege
Oculus locomotion example in Unity: teleporting in wrong direction
Hi
I built the Unity Oculus SDK example scenes in a brand new Unity project. In the locomotion example I experience on the Quest that, while I point at a point forward, i get teleported to a point exactly behind me. As if the position is mirrored with myself as the mirror point.
What is going on?
I built the Unity Oculus SDK example scenes in a brand new Unity project. In the locomotion example I experience on the Quest that, while I point at a point forward, i get teleported to a point exactly behind me. As if the position is mirrored with myself as the mirror point.
What is going on?
Why does thee example not work properly?
I did set Oculus Quest as my device.
I did set Oculus Quest as my device.
3 Replies
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- jelmer_s2Protegevideo of what happens: https://youtu.be/Rk15TQmchlU?t=11
- sford52Heroic ExplorerI wonder if you'd have better luck posting in the developer forum? https://forums.oculusvr.com/community/discussion/79441/there-is-a-developer-section-for-developer-questions#latest
- jelmer_s2ProtegeThere's a fix on this page, search for Debashishb06 https://forum.unity.com/threads/oculus-integration-teleportation-not-working.642862/
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