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romrador
10 years agoHonored Guest
Oculus Platform Unity Integration Memory Optimization
Hi devs! I'm a member of the Platform SDK team and I'm working on improving the memory usage of the Oculus Platfrom Unity integration. I started to profile our memory usage and there is definite...
romrador
10 years agoHonored Guest
Wow, that's really discouraging. My experience writing real-time code in a garbage collected language was in JavaScript on Chrome's V8. V8's garbage collector is good enough that you can allocate every frame, and performance doesn't suffer as long as you keep your allocations small enough.
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