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phileday's avatar
phileday
Member
9 years ago

Oculus Remote Unity support.

Hi

I'm a developer and I've got a DK2 at the moment. I still have to wait 2 months before I wil recieve my CV1. As I'm already supporting the CV1 one of the question I get asked a lot is support the CV1 remove. So my questions. Firstly is there any way to just get my hands on just the remote so I can support it and my second question is are there any guides or information that could help me support it blind in Unity.

If this question has already been asked I apologies. It's a bit difficult developing on hardware you don't have yet.

Looking forward to your suggestions.

Phil

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  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    There isn't an easy way to get a remote without a Rift because the Rift includes a wireless antenna used by the remote. However, like @rafaelbferrari pointed out, you can write the code using the virtual button mappings in OVRInput and test them with a standard Xbox 360 or Xbox One controller and then expect them to work (only Up, Down, Left, Right, Select, and Back) with the remote.
  • Thanks that's great information. I really didn't know where to begin so you've very much put me on the right track :)
  • Yeah, the key line you'll be using is (for the main button) : 

    OVRInput.GetDown(OVRInput.Button.One)
  • Thanks for all your support. With your help I've managed to get Remote support into my app and I also managed to test it on a CV1 :)

    Cheers everyone.