Forum Discussion
rlogan
6 years agoExplorer
Oculus Rift - Relative Viewer Positioning
So, I have some software that currently uses the Oculus Rift. Instead of having an arbitrary coordinate system/origin in Unity like many of the first person games, I need to place the user in a ver...
rlogan
6 years agoExplorer
Well, for now...I will just stick the user at an "ideal" location and move on. It have no way of calibrating the real hardware with the virtual scene but that's for later. I sure hope the Rift S is truly backwards compatible.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device