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stephen_r_ouell
7 years agoHonored Guest
Oculus Rift LocalAvatar Shader Issue with LWRP
Currently having issues in Unity 2018.2.0b1 with the Lightweight Render Pipeline and Oculus rifts shader's. Is there a fix for this? currently the hands in scene view are pink, and when i build, they ...
Preston_Jong
7 years agoProtege
Unity 2018.2 its no longer in beta. The shaders with the Local and Remote avatar don't work in LWRP. Is Oculus waiting for Unity to bring the LWRP out of "Preview" before creating shaders for the Avatar to work with LWRP?
For now my workaround is to create some shaders with Unity Shader graph. I've replaced all the Oculus shaders. It cuts out the magenta but looks like hard plastic. I just don't want to spend too much time making a shader in shader graph when I know Oculus will make some awesome Avatar shaders for both Unity LWRP and HDRP at some point. Just not sure when.
For now my workaround is to create some shaders with Unity Shader graph. I've replaced all the Oculus shaders. It cuts out the magenta but looks like hard plastic. I just don't want to spend too much time making a shader in shader graph when I know Oculus will make some awesome Avatar shaders for both Unity LWRP and HDRP at some point. Just not sure when.
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