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stephen_r_ouell
7 years agoHonored Guest
Oculus Rift LocalAvatar Shader Issue with LWRP
Currently having issues in Unity 2018.2.0b1 with the Lightweight Render Pipeline and Oculus rifts shader's. Is there a fix for this? currently the hands in scene view are pink, and when i build, they ...
Anonymous
7 years agoHello guys,
I am using the VR Lightweight Pipeline. The oculus hands appear PINK and so the controllers. As with other materials that are not for the Lightweight pipeline, one can change the shader to the Lightweight and its corrected. NOT SO with the Oculus hands and controllers they appear in Runtime only. How can I get the standard materials of hands and controllers to with with the Lightweight pipeline? Thanks all for your help.
I am using the VR Lightweight Pipeline. The oculus hands appear PINK and so the controllers. As with other materials that are not for the Lightweight pipeline, one can change the shader to the Lightweight and its corrected. NOT SO with the Oculus hands and controllers they appear in Runtime only. How can I get the standard materials of hands and controllers to with with the Lightweight pipeline? Thanks all for your help.
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