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GabrielFrancesc
10 years agoHonored Guest
Oculus Rift Not Slipt the Camera
Hey guys, i don't know for sure what's going on.
I was making the integration with the Oculus and it simple don't split screen between right and left. Even if a create a new project to use the samples... don't work.
I already had downloaded the new drivers of runtime and integration.
Any ideas?
I was making the integration with the Oculus and it simple don't split screen between right and left. Even if a create a new project to use the samples... don't work.
I already had downloaded the new drivers of runtime and integration.
Any ideas?
3 Replies
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- cyberealityGrand ChampionWhat version of Unity are you using? I would suggest 5.1.1p3 at least.
If you're not using the native "VR Supported" maybe try that. It's in the player settings. Try with a new project and don't import the Oculus integration (you can use the Oculus Unity Utilities instead). - jpauclairHonored GuestDid you find the answer to this?
I just updated to 5.1.1p3 and I get the same behaviour on the Gear VR...
When I create am android build and run, everything is fine..
But when I export it for a google project, it's a single screen, with no split.
Anyone have a clue? - jpauclairHonored Guest
"jpauclair" wrote:
Did you find the answer to this?
I just updated to 5.1.1p3 and I get the same behaviour on the Gear VR...
When I create am android build and run, everything is fine..
But when I export it for a google project, it's a single screen, with no split.
Anyone have a clue?
Well this was simple after all...
When we export for google project, we now have two folder:
1: The Project Build
2: The OVR Plugin !!
I just had to link the libOVRPlugin.so in my java project to make it work. :D
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