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ChrisX
Explorer
10 years ago
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Oculus Sample Framework for Unity 5 Rift Executable V1.0.0

I've been experimenting with the example program from the download page:
'https://developer.oculus.com/downloads/game-engines/1.0.0/Oculus_Sample_Framework_for_Unity_5_Rift_Executable/' 

Can anyone tell me if this example executable is only meant to run against 'Oculus Runtime 0.8.0.0'?
I can't get it to show in the HMD if I remove the 0.8.0.0 runtime and install the new 'Oculus home' app / Runtime 1.3.0.

For me, the example executable worked perfectly on runtime 0.8.0.0, very smooth and no judder, however when I build the example from sources at:
'https://developer.oculus.com/downloads/game-engines/1.0.0/Oculus_Sample_Framework_for_Unity_5_Project/'
(using the 1.3 version unity plugin and utilities) the result only works with with runtime 1.3.0, and performs very poorly (low FPS and judder). 

I'm using a DK2 and GTX 650, so maybe not the ideal spec, but the "Oculus Home" VR scene runs perfectly. It seems odd that the same example would work perfectly for me on the old runtime and badly on the new one. Does this mean the new 1.3 runtime requires a higher spec graphics card than the 0.8.0.0 version?

Would it be possible for someone at oculus to update
'https://developer.oculus.com/downloads/game-engines/1.0.0/Oculus_Sample_Framework_for_Unity_5_Rift_Executable/'
to target the latest oculus runtime? As least then I can confirm I am building the project correctly.

  • Hi ChrisX,
    Yes, at the moment the executable is built for the 0.8 SDK.  We will be replacing it very soon with a build for the 1.3 runtime.  
    As you say, your machine is below recommended spec, but I'm also surprised that performance is that bad.  I suggest trying again with the prebuilt executable once we update the download in the next few days.

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