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saruul_altanbag
8 years agoExplorer
Oculus Samples Framework 'Configure' error - Oculus Go
Hello all!
I've been enjoying my Oculus Go as I hope many of you have been. Building and running basic scenes in Unity 2017.4.3f1 has been going well. The controller doesn't seem to respond the way is expected from the various Oculus/Unity Youtube tutorials. I have been attempting to set up the Oculus Samples Framework and have gotten as far as the step OVR -> Samples Build Config -> Configure Gear VR Build when I get a funny looking 'Parent directory not found' error:
Thank you!
I've been enjoying my Oculus Go as I hope many of you have been. Building and running basic scenes in Unity 2017.4.3f1 has been going well. The controller doesn't seem to respond the way is expected from the various Oculus/Unity Youtube tutorials. I have been attempting to set up the Oculus Samples Framework and have gotten as far as the step OVR -> Samples Build Config -> Configure Gear VR Build when I get a funny looking 'Parent directory not found' error:
Parent directory must exist before creating asset at Assets/OVRHarness/Scenes/StartUp.asset.UnityEditor.AssetDatabase:CreateAsset(Object, String)CustomAssetUtility:CreateAsset(String) (at Assets/Oculus/SampleFramework/OVRHarness/Editor/BuildConfig/CustomAssetUtility.cs:54)AutopopulateSceneNames:GetSceneSettings(String) (at Assets/Oculus/SampleFramework/OVRHarness/Editor/BuildConfig/AutopopulateSceneNames.cs:215)AutopopulateSceneNames:filterScenes(String[], List`1, List`1, List`1) (at Assets/Oculus/SampleFramework/OVRHarness/Editor/BuildConfig/AutopopulateSceneNames.cs:231)Is it really something as simple as making some folders for it, or is there something else that needs to be taken care of?
Thank you!
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