Forum Discussion
Milk_Drinker01
4 years agoExplorer
Oculus Spatializer ONSP propagation geometry assetbundle compatibility
Hello Oculus, My project uses assetbundles to allow users to create custom maps. When they package a map, they mark a scene with an asset bundle label, and all of the referenced files within the sce...
Shii
4 years agoProtege
Same, I would like to have this feature - ability to serialize geometry data into asset that can be packed into AssetBundle instead of files in StreamingAssets folder.
As a workaround for now you can ask users to create non static geometry copy just for audio and attach ONSP scripts to these objects. They should delete/disable MeshRenderers and other components on these objects. Only MeshFilter required for Oculus Propagation to work.
Milk_Drinker01
4 years agoExplorer
I actually hacked it to make it work out of the box with no extra workarounds from the end user with a simple workaround. I can share my solution with you if you are interested in it. add my discord - milk_drinker01#5765. (now, just cause i say its an easy fix doesnt mean that oculus shouldnt have support for it out of the box)
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