Forum Discussion
iclemens
9 years agoExplorer
Oculus stays black from second run onward in Unity
When I run my Unity project the first time everything works perfectly. it outputs the following message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v1.3.1.
Then when I stop the project and start it again the oculus stays black and I get this message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v0.0.0.
When I start/stop again I get the following message:
[VRDevice] Initialization of device oculus failed.
I
have updated the OVRPlugin the VR directory, am using the correct unity
version (5.3.4p1), the latest runtime (1.3.1) and the VR support
checkbox is ticked in unity.
I've tried:
- removing everything that has to do with oculus and reinstalling the runtime, but that didn't work.
- the latest Unity beta (b12) and it has the same issue.
- creating an empty project with/without Oculus Utilties 1.3.0 and the same issue exists in both cases
Does anyone have any ideas on how to solve this issue?
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v1.3.1.
Then when I stop the project and start it again the oculus stays black and I get this message:
Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v0.0.0.
When I start/stop again I get the following message:
[VRDevice] Initialization of device oculus failed.
I
have updated the OVRPlugin the VR directory, am using the correct unity
version (5.3.4p1), the latest runtime (1.3.1) and the VR support
checkbox is ticked in unity.
I've tried:
- removing everything that has to do with oculus and reinstalling the runtime, but that didn't work.
- the latest Unity beta (b12) and it has the same issue.
- creating an empty project with/without Oculus Utilties 1.3.0 and the same issue exists in both cases
Does anyone have any ideas on how to solve this issue?
4 Replies
Replies have been turned off for this discussion
- vrdavebOculus Staff5.3.4p1 should work. It looks like you have all the right components. Can you attach %LOCALAPPDATA%\Unity\Editor\Editor.log from a run that has this issue? Does repeated start-stop work on one of our provided scenes, such as OVR/Scenes/Room.unity?
- iclemensExplorerThanks for your suggestion, repeated start-stop DOES work for your provided scenes, even when run from my project.
In both my project and the empty scene I get the following error in the editor.log:
- Bad config or LibOVR not found. VR disabled.
It turned out the problems were:
- In my empty project/scene I forgot to tick Enable VR.
- In my actual project I'm using LEAP motion, the old version (< orion) is incompatible with 1.3.0... I guess they are/were using the Oculus SDK for some reason. - alexcolganProtegeWhat version of the Leap Motion software/assets are you using?
- iclemensExplorerWe are using run time 3.1.1. As I mentioned we were using the older assets but have updated them to 4.0.1 and everything works fine now.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 4 years ago
- 3 years ago
- 3 months ago
- 2 years ago