Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
CrymsonMA's avatar
CrymsonMA
Explorer
9 years ago

Oculus touch controllers not working properly in unity

I set up everything in unity, and the oculus touch controller's positional tracking doesn't seem to work in unity.  It only shows the rotation.  Oculus touch works great with everything else, but for some reason it isn't working well in unity.

7 Replies

Replies have been turned off for this discussion
  • I am using unity version 5.4.3p1 and it appears to be compatible with oculus utilities
  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    How are you checking the position and rotation of each hand? Are you using the OVRCameraRig prefab? If so, are the leftHandAnchor and rightHandAnchor GameObjects moving correctly?
  • Same story, guys... Even if I'm using OVRCameraRig prefab from OVR folder. Unity 5.5.0p1

    And... in games from Oculus Store everything works fine

  • I've tried to download and unpack last Oculus Utilities 1.1.0 from here and result your can see on a screenshot below:
  • huh... in Unity 5.5.0p2 everything works fine. Sorry to have disturbed you guys  :)
  • I've tried to download and unpack last Oculus Utilities from here and result you can see on a screenshot below:
  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    That code looks correct. It should work with Unity 5.3, 5.4, and 5.5 equally well. Sometimes Touch position tracking can take a few seconds to start working as it builds confidence in the pose estimates, but that should apply the same to all apps. There is no code inside Unity or the Utilities that would be dropping the position.