Forum Discussion
mbzdmvp
10 years agoExplorer
Oculus Touch Unity Plugin
I realize there is already touch integration using Unity's built in Oculus integration, but when will there be an official plugin with sample scripts and models for the touch controllers?
8 Replies
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- vrdavebOculus StaffThe main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.
- mbzdmvpExplorerI just downloaded the Avatar SDK package and imported the Unity plugin. I don't see any Touch controller models.
- phindleProtegeTry making sure "Start with controllers" is ticked on your ovrAvatar GameObject.
- vinylzliquisHonored GuestHelp. i downloaded the AvatarSDK and OculusUtilities and everything works fine in unity since i can see my hand models but when i build the app i cant see them anymore. why is this and what is the solution?
- tokai74Honored GuestSame here. Oculus Avatar-hands and -controllers are working great in Unity Editor but when building the project, the hands/controler-visuals are lost in the compiled project. :-(
- tokai74Honored GuestFound the solution:
You have to include the OVRAvatars/Content/Materials ... shaders (there
are 3) on Project Settings... Graphics.... Alwalys include Shader
option...... - InpuProtege
vrdaveb said:
The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.
Hi !
Thanks for this information. Do you guys plan to release some basic Touch use case tutorial ? (Picking, throwing, pushing buttons...)
Thanks ! - InpuProtege
Edit : Whops, double post
vrdaveb said:
The main way to use Touch in Unity is to download the Utilities and use the OVRInput class. Some basic samples, including articulated Touch controller models, are in the new Avatar SDK package.
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