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964t
8 years agoHonored Guest
Oculus under Unity3d: House asset move her walls away related to the camera position (Ingame view)
Dear Community,
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.
https://www.youtube.com/watch?v=yCu4ACdvN6Y&t=15s
Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
Thanks in advance.
Sel
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.
https://www.youtube.com/watch?v=yCu4ACdvN6Y&t=15s
Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
Thanks in advance.
Sel
3 Replies
Replies have been turned off for this discussion
- MikeFTrusteeLooks like occlusion culling, try disabling it
- 964tHonored Guestchecked out the Occlusion Culling. No effect.
- 964tHonored GuestHi imperativity,
So you are saying this works correctly on another VR system?
Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
I have this problem if I look into the Oculus Rift. Not on the PC screen. I find out that the problem will gone If I disable "LOD Group" from the inspector. But this will bring down the performance.
I'm still waiting for an response from the developer.
Sel Rider
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