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mouse_bear
6 years agoRetired Support
Oculus Unity Integration - v1.38 (06/21/19)
Version 1.38 of our integration for Unity has been released! The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The p...
FretBuzzBoogie
6 years agoHonored Guest
GearVR Unity 2018.2.20f1
On upgrading from v1.37 to v1.38, while trying standalone on editor I have lost the emulator support, then I checked in OVRManager.cs Line 1297
if (OVRPlugin.initialized || (Settings.enabled && Settings.loadedDeviceName == OPENVR_UNITY_NAME_STR))
I get OVRPlugin.initialized = false and Settings.loadedDeviceName = "", so OVRManager is never initialized.
Also, the IAP bug is not yet fixed.
You cannot purchase two items. On second purchase when IAP item is selected and the window goes to oculus home to purchase the item, the window transitions back to the game without the callback being called.
On upgrading from v1.37 to v1.38, while trying standalone on editor I have lost the emulator support, then I checked in OVRManager.cs Line 1297
if (OVRPlugin.initialized || (Settings.enabled && Settings.loadedDeviceName == OPENVR_UNITY_NAME_STR))
I get OVRPlugin.initialized = false and Settings.loadedDeviceName = "", so OVRManager is never initialized.
Also, the IAP bug is not yet fixed.
You cannot purchase two items. On second purchase when IAP item is selected and the window goes to oculus home to purchase the item, the window transitions back to the game without the callback being called.
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