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matrix211v1
5 years agoHonored Guest
Oculus Unity Integration - v14.0 (03/13/2020) / Error with LocalAvatar
Hello!
With the new V14 Oculus Integration, with a clean project and only import the Oculus Integration, I have added the OVRPlayerController and the LocalAvatar as a child to the TrackingSpace.
I get the error when I play
With the new V14 Oculus Integration, with a clean project and only import the Oculus Integration, I have added the OVRPlayerController and the LocalAvatar as a child to the TrackingSpace.
I get the error when I play
DllNotFoundException: libovravatar
OvrAvatarSDKManager.Initialize () (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:99)
OvrAvatarSDKManager.get_Instance () (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:72)
OvrAvatar.Start () (at Assets/Oculus/Avatar/Scripts/OvrAvatar.cs:551)
And I get the error when I stop
And I get the error when I stop
DllNotFoundException: libovravatar
OvrAvatarSDKManager.OnDestroy () (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:121)
I have confirmed that the "libovravatar" is in the project and it builds and runs just fine, but I'm wondering why I'm getting the error.
The error goes away if I remove the "LocalAvatar"
Using Unity 2018.4.16f1 on Windows 10, testing on Oculus Quest
Thanks!
I have confirmed that the "libovravatar" is in the project and it builds and runs just fine, but I'm wondering why I'm getting the error.
The error goes away if I remove the "LocalAvatar"
Using Unity 2018.4.16f1 on Windows 10, testing on Oculus Quest
Thanks!
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