Forum Discussion
wysi21
5 years agoHonored Guest
OculusQuest2 controller scale issue when using ''use per eye camera''.
Unity version: 2020.1.17f1
Oculus Integration version: 23.1.0
Hey guys,
My project is a slide show of stereoscopic images. I got 2 sprites (1 for the left and one for the right - those are sqaure image.. not dome). I didn't quite understand how to use 1 camera to render this so I went the easy way and used the prefab OVRCameraRig and selected ''use per eye camera''.
Then, I added layers on my 2 sprites and everything works fine. Although, my problem comes from the prefabs OculusTouchForQuest2LeftModel and OculusTouchForQuest2RightModel. When I build my app, the scale of those object is too small and not correctly placed. If I swap the OVRCameraRig to render only the center camera.. it works like a charm!
So, I would like to know if you guys have the same issue with the controller scale and position when using the ''use per eye camera'' setup.
Thanks in advance,
1 Reply
Replies have been turned off for this discussion
- yidan.xia.95Honored Guest
Hi there, I ran into the same problem here. Have you managed to solve this out?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 months ago
- 3 years ago