Forum Discussion
inhouse
8 years agoHonored Guest
Orientation resets after short HMD Unmount and then Mount
Hi.
I am using:
- Unity 5.6.3.
- Oculus Utilities v1.16
I am working on a project where a player walks on a thin line at huge height ("Break your fear").
I am working with an OVR package,
The player is usually taking off the the HDM for a short time (2-4 seconds), then putting it back BUT then the rotation is being reset for no reason why?
For true application to pause it takes up to 10 seconds only after that the OVR saves the previews orientation and when you put it back no matter on what true direction you are, it's displaying the right rotation.
1. Where can I find the script that it resets the rotation (I want that it will continue to track ti OnApplicationPause)
2. Where the script located that it saves the rotation after OnApplicationPause.
3. Why it takes so long for the app to be at true pause? where can I do direct pause after OVRPlugin.userPresent = false ?
Thank you.
I am using:
- Unity 5.6.3.
- Oculus Utilities v1.16
I am working on a project where a player walks on a thin line at huge height ("Break your fear").
I am working with an OVR package,
The player is usually taking off the the HDM for a short time (2-4 seconds), then putting it back BUT then the rotation is being reset for no reason why?
For true application to pause it takes up to 10 seconds only after that the OVR saves the previews orientation and when you put it back no matter on what true direction you are, it's displaying the right rotation.
1. Where can I find the script that it resets the rotation (I want that it will continue to track ti OnApplicationPause)
2. Where the script located that it saves the rotation after OnApplicationPause.
3. Why it takes so long for the app to be at true pause? where can I do direct pause after OVRPlugin.userPresent = false ?
Thank you.
1 Reply
Replies have been turned off for this discussion
- inhouseHonored GuestThanks for the replay.
Because of fear some disorientation.
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