Forum Discussion
klavikus
11 years agoHonored Guest
Origin point of Tracking camera DK2 (Sauron sees all)
Hi folks,
Just another one of my brainstorming questions, now that we have the tracking camera with the dk2 which in itself has given us a fixed position in space (the tracking camera is the only thing that never moves), is there a data point for this position? could you theoretically lock something relative to that point within whatever environment you are working on, be it unity, ue, which would also correspond to a real life 'object' that can be interacted with.
Cheers
Lee
Just another one of my brainstorming questions, now that we have the tracking camera with the dk2 which in itself has given us a fixed position in space (the tracking camera is the only thing that never moves), is there a data point for this position? could you theoretically lock something relative to that point within whatever environment you are working on, be it unity, ue, which would also correspond to a real life 'object' that can be interacted with.
Cheers
Lee
2 Replies
Replies have been turned off for this discussion
- ProtonHonored GuestCheck this thread out: Getting IR Camera Transform
Instead of drawing the frustum, you could attach some geometry.
BTW, did you know the DK2 camera is actually called Sauron internally? - klavikusHonored Guestthat looks just what i was looking for, thanks for the link.
I had read that about the internal name, made me chuckle.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 months ago
- 2 years ago