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codesrc
6 months agoProtege
OS Level change DESTROYS quality of pointer functionality.
After a discussion with tech support, we've established that the Oculus organization is convinced it has done this, relative to hand pointer action in Unity with the All-In-One SDK: "Hand tracking u...
codesrc
6 months agoProtege
Just tested this in OS v.78: STILL A HOT GARBAGE HORRORSHOW OF UNAIMABILITY.
Here's how you know: Just hold your arm steady pointed outward like you are shooting a ray of energy out of your hand at the wall in front of you, while you have a hand pointer ray drawing in your space, and do everything possible NOT TO MOVE. You'd expect the hand pointer to be stable and locked on target, right?
Result: It is not. Hand Pointer Ray will be doing a random walk around in your interface within +/- 5-10 degrees in horizontal and vertical axes. You cannot hold it still. It is no longer aimable, even if you are as still as a statue. The further away your target the worse the inaccuracy.
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