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naam00
11 years agoHonored Guest
OSX build for windows/Directo to Rift mode
Is there any way to build, on OSX, a windows application that features the Direct-to-rift .exe? Or a way to create it afterwards?
5 Replies
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- ProtonHonored GuestIf you look at OVRShimLoader it seems to just copy:
/OVR/Editor/OculusUnityPatcher_[32/64].exe
And rename it to
YourGame_DirectToRift.exe
I'm not sure why line 39 has#if !UNITY_EDITOR_OSX
I guess you could just take out the ! and see if it works.
The other thing it does is write to OVRAppInfo, not sure why it does that. - naam00Honored GuestAlright! Thanks! It didn't work directly copying the OVR executable, but nabbing the patcher from another demo and renaming it works fine it seems!
Much appreciated!
Naam - gg67Honored GuestAny word on why this is the case? And if there's any harm in the current fix?
- cyberealityGrand ChampionI've created a bug ticket for this.
- CubicleNinjasProtege
"Proton" wrote:
If you look at OVRShimLoader it seems to just copy:
/OVR/Editor/OculusUnityPatcher_[32/64].exe
And rename it to
YourGame_DirectToRift.exe
This worked perfectly for me. Thank you Proton! :D
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