Forum Discussion
Niq
9 years agoExplorer
OVR Camera RIG fov difrerent From default VR camera fov
I dont know why this is happeining, but when I use the default camera with vr enable I see a fov that makes sense with the scale of the world. But when I use the OVRCamera Rig form the oculus utilitie...
vrdaveb
9 years agoOculus Staff
I can confirm OVRCameraRig does not mess with the FOV. It literally uses a plain Camera. Here is how I verified it:
1) Open OVR/Scenes/Cubes.unity
2) Select OVRCameraRig/TrackingSpace/CenterEyeAnchor in the Hierarchy view
3) Press CTRL+D to duplicate it with the same transform.
4) Drag the new GameObject to the root of the Hierarchy view, so it's a sibling of the OVRCameraRig. Note that it now has the same transform as the OVRCameraRig GameObject.
5) Set the new Camera's depth to 1 so that it renders over top of the OVRCameraRig's built-in Camera.
6) Play the scene and toggle the new GameObject's Camera on and off. The Game view image will not change at all and both Cameras will have the same FOV and world pose.
Can you confirm your scripts don't apply different settings to the OVRCameraRig and the plain Camera?
1) Open OVR/Scenes/Cubes.unity
2) Select OVRCameraRig/TrackingSpace/CenterEyeAnchor in the Hierarchy view
3) Press CTRL+D to duplicate it with the same transform.
4) Drag the new GameObject to the root of the Hierarchy view, so it's a sibling of the OVRCameraRig. Note that it now has the same transform as the OVRCameraRig GameObject.
5) Set the new Camera's depth to 1 so that it renders over top of the OVRCameraRig's built-in Camera.
6) Play the scene and toggle the new GameObject's Camera on and off. The Game view image will not change at all and both Cameras will have the same FOV and world pose.
Can you confirm your scripts don't apply different settings to the OVRCameraRig and the plain Camera?
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