Forum Discussion
Niq
9 years agoExplorer
OVR Camera RIG fov difrerent From default VR camera fov
I dont know why this is happeining, but when I use the default camera with vr enable I see a fov that makes sense with the scale of the world. But when I use the OVRCamera Rig form the oculus utilitie...
vrdaveb
9 years agoOculus Staff
As of 1.3.2, OVRManager.usePositionTracking's behavior changed and it now stops the game from changing either eye's position _at all_. This turned out to be counterintuitive for most developers and we are changing the behavior again for the upcoming 1.6 SDK, which will show up in Unity around 7/20. If you need to disable position tracking for some reason, you can still effectively do it in a C# script by setting the local position of the TrackingSpace GameObject to the opposite of the CenterEyeAnchor's local position in a handler for the OVRCameraRig.UpdatedAnchors event.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 11 months ago
- 2 years ago