Forum Discussion
nn_dev
7 years agoHonored Guest
OVR Overlay Via Render Texture Placement Issues
Unity Version 2019.1.7f1 Hello, I've been looking into getting a better looking UI as an interface, currently using a World space canvas and UGUI Images, but it appears to have a decent amount o...
robertcoomber
6 years agoExpert Protege
I am using the OVR Overlay layers to something very similar for Oculus Go. I had been using a similar world space canvas with unity buttons etc... Once started switching to the OVR Overlay layer, It became very hard to do UI mainly because the OVR Overlay layer does not render in the editor. I am still using my old buttons, all of which are now transparent, with the OVR overlay layer trying to match the world space UI. It sounds like we are both doing it very similar to each other which is obviously hacky and not a good workflow.
I imagine a better workaround would be to create a OVROverlayButton class that uses the OVROverlay mesh quad verticies to know the dimensions of the overlay then creating a custom button with that information. I would eventually like to have something like that but its something I would need to take some time to look at and figure out. I am continuously working with the Go so if I make any progress I will report back.
I imagine a better workaround would be to create a OVROverlayButton class that uses the OVROverlay mesh quad verticies to know the dimensions of the overlay then creating a custom button with that information. I would eventually like to have something like that but its something I would need to take some time to look at and figure out. I am continuously working with the Go so if I make any progress I will report back.
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