Forum Discussion
saimouli
10 years agoExplorer
OVR Player Control/Camera
I know the mechanics of how to integrate oculus with unity. But, I don't know how the stereoscopic vision is stimulated after inserting OVR Camera into unity.
(guess) Is it that the OVR camera inserts another camera virtually to convert 2D to stereoscopic along with tracking capabilities?
I tried to research on this, but didn't find any useful sites. I would appreciate if someone can link any source you find while responding to this question.
(guess) Is it that the OVR camera inserts another camera virtually to convert 2D to stereoscopic along with tracking capabilities?
I tried to research on this, but didn't find any useful sites. I would appreciate if someone can link any source you find while responding to this question.
1 Reply
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- vrdavebOculus StaffYes, Unity renders the scene twice to two separate buffers for your left and right eyes using poses and camera parameters that match each eye. The buffers are then post-processed to account for lens distortion, chromatic aberration, and tracking latency and displayed on the Rift. For more detail, please have a look at https://developer.oculus.com/documentat ... p_imaging/
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