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alancromo
7 years agoHonored Guest
OVR player controller falls half body under the terrain floor....
Can anyone help me to find the solution?
Platform is not currently supported by OVRPlugin
UnityEngine.Debug:LogWarning(Object)
OVRPlugin:get_version() (at Assets/Oculus/VR/Scripts/OVRPlugin.cs:48)
OVRManager:Awake() (at Assets/Oculus/VR/Scripts/OVRManager.cs:1080)
UnityEngine.Debug:LogWarning(Object)
OVRPlugin:get_version() (at Assets/Oculus/VR/Scripts/OVRPlugin.cs:48)
OVRManager:Awake() (at Assets/Oculus/VR/Scripts/OVRManager.cs:1080)
4 Replies
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- alllabHonored GuestDid you get any reply or could you find a solution alancromo?
- AudioProgBlogHonored GuestI had this issue a couple of times when I left another camera active in the Unity scene (e.g fps controller). Make sure any other GameObjects that have cameras attached in Unity are disabled!
- AldeRobergeHonored GuestYou can always set the gravity modifier to 0. Cheap workaround...
In OVR Player Controller
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