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hoesterey
9 years agoProtege
OVRCameraRig unity 5.4 with utilities 1.7
Hi,
Some questions about the OVRCameraRig.
Question about the ovr camera rig in unity 5.4 with utilities 1.7. Am I correct that at this point its just an interface to the OculusPlugin and thus has no specific functionality beyond that? Are there any performance or other reasons I should/need to use it?
Will it work alongside unity's integration of the vive?
If I'm developing a multi-platform game would I need to disable it and enable a separate set of cameras?
Thanks for any help
-Matt
Some questions about the OVRCameraRig.
Question about the ovr camera rig in unity 5.4 with utilities 1.7. Am I correct that at this point its just an interface to the OculusPlugin and thus has no specific functionality beyond that? Are there any performance or other reasons I should/need to use it?
Will it work alongside unity's integration of the vive?
If I'm developing a multi-platform game would I need to disable it and enable a separate set of cameras?
Thanks for any help
-Matt
2 Replies
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- vrdavebOculus StaffOVRCameraRig is a layer on top of Unity's built-in Camera tracking. It mainly exposes anchors for the eyes and hands and callbacks to help you get the timing right. It depends on the Oculus SDK and will not work with headsets other than the Rift and Gear VR. See https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-utilities-overview for details. If you are making a single game that targets Oculus and other headsets, you may want to disable the OVRCameraRig (and OVRManager) and use a plain Camera when the other headsets are in use.
- hoestereyProtegeThanks!
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