Forum Discussion
bANGERnomics
6 years agoHonored Guest
OVRCameraRig use per eye cameras changes scale
I'm working on a 3D image/video solution so I'm using the 'per eye camera' option in the OVR Camera Rig in Unity. I noticed that if I toggle this setting on and off, the scale of the world is radical...
Takayoshi
3 years agoHonored Guest
I am using Meta Quest Pro, I have been had the same small scale problem under the setting UsePerEye Cameras Enabled in OVRCameraRig, and also EyeTracking Requested in OVRManager so that the IPD setting of the the both eye lenz of Qeuest Pro is reflected to the local position values of LeftEyeAnchor, RightEyeAnchor in Unity.
I do not think the way posted above that setting CenterEyeAnchor's position to LeftEyeAnchor, RightEyeAnchor is the correct solution because it caused IPD=0.
If someone knows the way to see correct scale viewing with the setting of UsePerEye Cameras Enabled, please let me know.
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