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bANGERnomics
6 years agoHonored Guest
OVRCameraRig use per eye cameras changes scale
I'm working on a 3D image/video solution so I'm using the 'per eye camera' option in the OVR Camera Rig in Unity. I noticed that if I toggle this setting on and off, the scale of the world is radical...
bANGERnomics
6 years agoHonored Guest
I've done some more digging and it looks like the eye separation is in line with the user setting on the headset. I'm now suspecting the FOV as a possible source. I tried a completely separate project and found the same issue (toggling the per eye camera setting in the OVR Camera Rig changes the perception of scale). I noticed that the hand tracking is correctly aligned with my real-world hand when using the single camera, but when per eye cameras are enabled, my real-world hand moved much further than my virtual hand.
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