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bANGERnomics
6 years agoHonored Guest
OVRCameraRig use per eye cameras changes scale
I'm working on a 3D image/video solution so I'm using the 'per eye camera' option in the OVR Camera Rig in Unity. I noticed that if I toggle this setting on and off, the scale of the world is radical...
phileday
5 years agoMember
This still appears to be a problem with the latest Unity 2020.2.1f1 and the latest Oculus SDK.
It's pretty easy to recreate as well. use a prefab Oculus camera rig, add a cube to one of the controllers, run, looks fine. Tick on Camera per eye and it's wrong (smaller).
I'm also looking into solutions :)
It's pretty easy to recreate as well. use a prefab Oculus camera rig, add a cube to one of the controllers, run, looks fine. Tick on Camera per eye and it's wrong (smaller).
I'm also looking into solutions :)
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