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wakkawakkawakka's avatar
4 years ago
Solved

OVREngineConfigurationUpdater: Setting vsyncCount to 0

This just started popping up today on multiple projects that otherwise run perfectly in the editor and APK builds to the headset. Does anyone know what is going on with this script or how to resolve? 

 

VREngineConfigurationUpdater: Setting vsyncCount to 0
UnityEngine.Debug:Log (object)
OVREngineConfigurationUpdater:EnforceAndroidSettings () (at Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs:137)
OVREngineConfigurationUpdater:OnDelayCall () (at Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs:88)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

 

135 if (QualitySettings.vSyncCount != 0)
{
Debug.Log("OVREngineConfigurationUpdater: Setting vsyncCount to 0");
// We sync in the TimeWarp, so we don't want unity syncing elsewhere.
QualitySettings.vSyncCount = 0;
}
}

  • Actually I went back and checked and the "medium" setting was listed under the high quality setting so I clicked back on medium and you were right. I've been working on this problem for a couple hours. 

    Thanks man 

     

    You fixed what my eyes couldn't believe 🙂

3 Replies

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  • Anonymous's avatar
    Anonymous

    In your Project Settings->Quality settings file you must have "VSync Count" set to something other than "Don't Sync." It looks like that script changes the value at runtime to its preferred setting.

     

     

  • Actually I went back and checked and the "medium" setting was listed under the high quality setting so I clicked back on medium and you were right. I've been working on this problem for a couple hours. 

    Thanks man 

     

    You fixed what my eyes couldn't believe 🙂