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learnwithus
7 years agoHonored Guest
OVRHeadsetEmulator doesn't move the view in the Game panel
Hello, I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the vie...
eruperu
6 years agoHonored Guest
filipefmiranda said:
OVRManager.csSeems to be a not "!" messing , OVRPlugin.initialized is set to true inside InitOVRManager().so the test should be is OVRPlugin.initialized == false is so call InitOVRManager().private void Awake(){//If OVRPlugin is initialized on Awake(), or if the device is OpenVR, OVRManager should be initialized right away.if (!OVRPlugin.initialized || (Settings.enabled && Settings.loadedDeviceName == OPENVR_UNITY_NAME_STR)){InitOVRManager();}}
Works like a charms! Using Unity 2019.3.10f1 and Oculus 1.3.4
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