Forum Discussion
Anonymous
7 years agoOVRInput Button rift controllers gives no result (unity versions 2017 & 2018, OS Windows 10)
Hi. The input methods for the rift contoller buttons in unity (versions 2018.4.1f1, 2018.3.7f1, 2017.4.27f1) don't seem to work. OVRInput.Get(OVRInput.Button.One) and similar give no result (or alw...
Anonymous
7 years agoWhat I found out so far is: the controllers stay dead if you run your test, but don't cover the headset's inner sensor, the one that indicates "user's head is in the headset"
means that
OVRManager.HMDMounted ()
must have occured at least once, after start.
then the controllers are fully active and stay so even after HMDUnmounted occurs. Which is weird, but I'm ok with that. No need to put stickers on the sensor :)
This can not have been the actual issue. Since I had the headset on my head and covered the HMDMounted sensor etc.
Still no idea, what the bug actually was.
Last night the controllers and avatar's hands suddenly started to behave as they should. Buttons reacting, fingers moving.
I literally didn't change anything, compared to all my efforts over many days before. I even worked on in the same project and same scene, just using keyboard input (since controller buttons would be just a "nice to have" for my current setup)
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