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Firepunchd
6 years agoHonored Guest
OVRInput with Vive
Hey there.
I'm trying to get input from the Vive controllers following this guide
https://developer.oculus.com/documentation/quest/latest/concepts/unity-cross-platform-dev
Tracking works nicely for headset and controllers.
Both openVR and OVR are added to the Unity XR settings
but somehow I only get "false" when polling buttons even though the controllers are detected nicely
OVRInput.GetConnectedControllers() report LTouch ,RTouch or both Touch
I've tried these methods
OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.RTouch);
I'm trying to get input from the Vive controllers following this guide
https://developer.oculus.com/documentation/quest/latest/concepts/unity-cross-platform-dev
Tracking works nicely for headset and controllers.
Both openVR and OVR are added to the Unity XR settings
but somehow I only get "false" when polling buttons even though the controllers are detected nicely
OVRInput.GetConnectedControllers() report LTouch ,RTouch or both Touch
I've tried these methods
OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, OVRInput.Controller.RTouch);
OVRInput.Get(OVRInput.Button.PrimaryHandTrigger, OVRInput.Controller.RTouch)
I'm a bit lost.
Simon
I'm a bit lost.
Simon
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