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Avelle1986
9 years agoExplorer
OVRInspector generating 40+ Draw calls
OVRInspectorLoader script which shows Universal menu generates 40+ Draw calls! Can I create my own menu for exiting to Oculus Home and etc. (For submitting the game to Oculus home)
4 Replies
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- vrdavebOculus StaffNot sure what class you're talking about. Is that something you got from us? Can you send a project that reproduces the issue?
- Avelle1986ExplorerHi, thank you for your answer, this is a link for your project I'm talking about:
https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Sample_Framework_for_Unity_5_Project/
You can reproduce the issue by opening Mirror scene in folder : Assets/SampleScenes/Mirror
I made 2 screenshots for you - vrdavebOculus StaffThanks, I've let the samples team know about this. For now you can absolutely make your own menu. Take a look at the source for OVRInspector or look at the older SDKExamples project, which has a script OVRPlatformMenu that can exit to Home via the ConfirmQuit system UI.
- AndyBorrellProtegeWhich version of Unity are you seeing this problem in? It could be due to this Unity issue : https://issuetracker.unity3d.com/issues/text-ui-text-not-batching-correctly?_ga=1.181137447.1011950877.1416672260
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