Forum Discussion
MikeF
7 years agoTrustee
OVRManager.InputFocusLost no longer reliable since home 1.37 update
As of the home update to 1.37 yesterday my game is getting a lot of false InputFocusLost events, even though the proximity sensor is completely covered. This is causing alot of issues since we implement several actions in the game to work with VRC guidelines such as hiding a UI, muting mics and audio output etc... so any false positives are a big problem. Any solution to this?
3 Replies
Replies have been turned off for this discussion
- MikeFTrusteeAlso, this has been verified across 20+ individual HMD's so its not a hardware issue
- kleus_balutHonored Guesti had same issue.
any idea?
Enviromnets:
Oculus Rift S
Oculus Home 1.39.0.272909
Unity2018.2.21
Unity Oculus Integration 1.24
Windows10 Professional x64
best regards. - MikeFTrusteeI believe this was down to a bad runtime patch that was later fixed. If it's happening again i think your case is a different issue
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 5 years agoAnonymous