Forum Discussion
hyperion337
10 years agoExplorer
OVRManager.isHSWDisplayed equivalent in Unity 5.1?
In the 0.5 integration we checked if OVRManager.isHSWDisplayed during the start menu so the user didn't accidentally press spacebar or mouseclick to dismiss the HSW and then also progress through the first start screen without meaning to. Is there an equivalent work around in Unity 5.1 with native VR support?
Cheers!
Cheers!
3 Replies
Replies have been turned off for this discussion
- drashHeroic ExplorerFrom what I read, SDK 0.6.0 already removed support for this as well, so it's probably not just simply hiding inside Unity 5.1 somewhere. I am guessing that this is because when Oculus launches their desktop platform store, it will just display the HSW when the user puts on the headset just like the Gear VR does and you will no longer have to worry about this for your own app.
Unless you distribute it outside the platform store, that is. - zeejfpsHonored GuestI would love to know this aswell
- cyberealityGrand ChampionIf you are using the Oculus Unity Utilities, you can check:
OVRManager.isHSWDisplayed
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 9 months ago