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boissieu
11 years agoHonored Guest
OVRMirror (different content on main screen) help needed!
Hi
My goal is to develop an experimental setup where a subject is wearing a rift, performing a task and the operator gets some feedback icons showing on the main laptop screen, not visible through the rift.
I tried different things ending nowhere, and OVRMirror seems to be the best solution, attaching it to a third camera, child of LeftEye. But I get a black window! I'm using UNity 4.6.3 pro, Oculus 0.4.4 and DK1 Rift under Windows 8.
Anybody having the same problem could manage it and make it run properly?
I also read about a solution extending desktop and customizing viewport , but I imagine that it would require to hack OVR native scripts, which I don't feel comfortable with!
Any help will be much aprreciated!!!
Thanks
My goal is to develop an experimental setup where a subject is wearing a rift, performing a task and the operator gets some feedback icons showing on the main laptop screen, not visible through the rift.
I tried different things ending nowhere, and OVRMirror seems to be the best solution, attaching it to a third camera, child of LeftEye. But I get a black window! I'm using UNity 4.6.3 pro, Oculus 0.4.4 and DK1 Rift under Windows 8.
Anybody having the same problem could manage it and make it run properly?
I also read about a solution extending desktop and customizing viewport , but I imagine that it would require to hack OVR native scripts, which I don't feel comfortable with!
Any help will be much aprreciated!!!
Thanks
24 Replies
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- cyberealityGrand ChampionThe best thing is to create two separate applications and network them together.
- vrdavebOculus StaffThe story has changed for Unity 4. Now you can upgrade to Unity 4.6.8 and Integration 0.6.2. Then you can set OVRManager.display.mirrorMode = false add a Camera to the OVRCameraRig GameObject, and configure it to render whatever you want on the main monitor.
- cyberealityGrand ChampionAwesome news, vrdaveb!
- boissieuHonored GuestThanks for your answers!
@Cybereality: I can't consider the networking solution as the main constrain is to provide a system as light -and cheap - as possible, so relying only on a laptop and a rift.
@vrdaveb: Great!!!! Going to try this, thanks! - MikeFTrusteeAny chance there could be a way of doing this with unity 5.1+ in the future? wouldn't mind trying a couple ideas out :)
- vrdavebOculus StaffThis is likely to happen, but there isn't an ETA for it yet.
- MikeFTrusteeawesome, thanks Dave!
- PoddenProtege+1 for this one!
Just saw this post of the Fantastic Contraption guys, imagined some truly awesome teamplay mechanics and started searching for it. Hopefully we could get such a feature.
@MikeF: In the meantime you could start experimenting with the SteamVR integration. Disable "SteamVR_GameView" Component on the camera rig, drag in another camera and tadaaa :) - MikeFTrusteeVery cool, thanks for the heads up Podden!
- AnonymousYou might try out this way I just found using OnGUI method to render the main window however you want. The post includes a demo including source project for a 2-player game (1 player desktop the other player VR) on same computer.
viewtopic.php?f=37&t=27051
ccs
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