Forum Discussion
PixelRouter
10 years agoExplorer
OVRMonoscopic Does Not Appear To Work
I'm working in Unity 5.2.1f1 with Oculus Utilities 5.0.1.2.0 beta, building for GearVR. I'm not currently able to enable monoscopic mode. There is a utility script in OVR/Moonlight/Scripts/Utils/OV...
PixelRouter
10 years agoExplorer
Cool. That helps a lot. This is a big deal for Z0NE.
I'm surprised that I'm the only one talking about this. My ultimate goal is to composite a stereo camera over a mono camera and to layer cull accordingly. I believe that there are significant (i.e. %20 = 30% fps) performance gains that can be made from using 'selective stereoscopy'. This is the type of optimization that can make or break a GearVR title.
Unity 5's native VR integration is so close. Layered cameras work flawlessly. All we need is for a "monoscopic" checkbox to appear on the Unity 5 native Camera.
I'm surprised that I'm the only one talking about this. My ultimate goal is to composite a stereo camera over a mono camera and to layer cull accordingly. I believe that there are significant (i.e. %20 = 30% fps) performance gains that can be made from using 'selective stereoscopy'. This is the type of optimization that can make or break a GearVR title.
Unity 5's native VR integration is so close. Layered cameras work flawlessly. All we need is for a "monoscopic" checkbox to appear on the Unity 5 native Camera.
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