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kike_tm
5 years agoHonored Guest
OVROverlay not rendering in correct order with depth buffer
Hi everyone, I'm trying to take advantage of the improved image clarity that OVROverlay provides compared to standard Unity UI to render interfaces. I have a scene with multiple tablets that the ...
sienori
4 years agoHonored Guest
This issue has been resolved in Oculus Integuration v28 (2021/04/29)!
Oculus Developer Release Notes: v28
Improvements
OVROverlay composition depth is now dynamic. If the value is changed at runtime, the layer's composition depth will now update properly.
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