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MrBenjaminsson
7 years agoHonored Guest
OVROverlay throwing unsupported texture format 0x1b errors
Hi,
We're trying to upgrade to Unity version 2017.4.4 and Oculus SDK 1.26 in order to fix some freeze and crash related bugs our players experience. Everything seems to work fine except OVROverlay, which we use for our loading experience, which throws unsupported texture format errors:
I've read some related threads where the response was "only default textures are supported". However we are using default and still have the issues. Both cubemap and normal 2D textures.
The same content worked fine in Unity 2017.1.2 and Oculus SDK 1.22.
Anything I can do to make it work?
Thanks,
Kristoffer Benjaminsson
We're trying to upgrade to Unity version 2017.4.4 and Oculus SDK 1.26 in order to fix some freeze and crash related bugs our players experience. Everything seems to work fine except OVROverlay, which we use for our loading experience, which throws unsupported texture format errors:
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TranslateD3D11.cpp Line: 308)
Unsupported texture format 0x1B
I've read some related threads where the response was "only default textures are supported". However we are using default and still have the issues. Both cubemap and normal 2D textures.
The same content worked fine in Unity 2017.1.2 and Oculus SDK 1.22.
Anything I can do to make it work?
Thanks,
Kristoffer Benjaminsson
3 Replies
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- MrBenjaminssonHonored GuestGreat!
Do you know which future release the fix will be part of? Or is there a tracked Unity issue that I can follow up on with Unity directly?
Thanks,
Kristoffer Benjaminsson - MrBenjaminssonHonored GuestNow there is :)
https://fogbugz.unity3d.com/default.asp?1048031_vngr8daodevh4ahv
I'll reply back if I get any feedback on the issue from Unity.
Cheers,
Kristoffer - MrBenjaminssonHonored GuestThe error message went away with Unity 2017.4.7 which is great as our loading screens now show again.
We still have issues updating textures using OverrideOverlayTextureInfo which doesn't seem to work as it did in older versions? I.e. nothing happens nowadays. This is using Oculus SDK 1.28.
Have the behaviour changed in recent versions of the SDK?
Cheers,
Kristoffer
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