Forum Discussion
peter_drugge
6 years agoHonored Guest
OVROverlay (Underlay) equirect sphere shows a black seam
Hi, I am trying to show a background image using OVROverlay (underlay). The quality is great, except that I can see a black seam where the image edges meet. The seam is only about 1 pixel wide but it ...
JoeTheWiltshire
5 years agoExplorer
Was a solution ever found for this? Currently getting the same issue with equirects & ovroverlay set to underlay mode on quest.
I've tried a bunch of different settings,
wrap mode to clamp, repeat, mirror
Resize algorithm Mitchell / Bilinear
Filtering Point/Bilinear/Trilinear
My textures are 8k POT and mip mapping is disabled.
Format RGB24 bit
I've double checked the images in case of rendering error causing an extra black pixel but it's definitely only within unity with the ovroverlay.
I wanted to see if I could use the equirect in unity cube texture format and use the "fix seams" option but trying to use the cubemap in the ovroverlay causes errors with the custom rects for stereo equirectangular setup.
Another test - even with this setup the seam appears, so it's nothing to do with texture data.
![]()
This is the last problem I have to solve with ovrOverlay implementation, would be great if I could get some help.
I've tried a bunch of different settings,
wrap mode to clamp, repeat, mirror
Resize algorithm Mitchell / Bilinear
Filtering Point/Bilinear/Trilinear
My textures are 8k POT and mip mapping is disabled.
Format RGB24 bit
I've double checked the images in case of rendering error causing an extra black pixel but it's definitely only within unity with the ovroverlay.
I wanted to see if I could use the equirect in unity cube texture format and use the "fix seams" option but trying to use the cubemap in the ovroverlay causes errors with the custom rects for stereo equirectangular setup.
Another test - even with this setup the seam appears, so it's nothing to do with texture data.
This is the last problem I have to solve with ovrOverlay implementation, would be great if I could get some help.
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