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JoshuaVe
2 years agoProtege
It's a pretty simple shader, I adapted it from one on Unity's documentation. If you don't need transparency in your output image, you can lose the clip.
Okay, got it working, was a foreheadslapper where I'd forgotten I'd turned off a certain Layer on my camera -- the exact layer I was rendering my punchout quad on... eyeroll.
My final URP punchout shader is fairly simple, I can share if anyone is curious.
It's a pretty simple shader, I adapted it from one on Unity's documentation. If you don't need transparency in your output image, you can lose the clip.